Welcome to my site
please checkout my history and Portfolio below. If you have any questions about my work or to get an up to date resume please don't hestitate to contact me. deands.300@gmail.com .
My Portfolio
Mobile Software engineer
I was a software engineer at Samsung research and development, I optimized and debugged mobile applications, ensuring smooth performance on all galaxy devices. I also developed applications that streamlined game production, enhancing efficiency. Additionally, I led research projects, fostering innovation and collaboration within the team. Please contact me if you would like to learn more about my contributions at Samsung.
AI video Project
AI video generation is an incredible field with powerful tools now publicly available. I'm exploring ways to consolidate these technical tools into a web application to streamline animation production. In this example, I extracted line art and depth maps from existing animations using AI datasets, allowing for reusable assets in further regeneration. I’ve also been experimenting with AWS and PyTorch for hosting and generating new animations—follow me for more updates!
AI based handtracking
Using google's mediapipe library, I implemented their handtracking ML task into a java activity and read the information back into an unreal engine app. The mediapipe library utilised ML tasks and allows for execution on mobile devices.
Galrock Girls
Upcoming project I'm developing. Galrock girls is a live service project I'm working on that uses AWS to update and manage live content. Releases in april and will update with new characters and maps quarterly.
Godot water demo
Worked on a quicky godot project in which I implemented a water shader into godot. With Buoyancy physics and lighting effects. Update and report coming soon, please ask me about it! Coming soon: computation physics in godot.
Zeta Flame games
At Zetaflame Games, I independently develop new games, demonstrating creativity and technical proficiency. I continually enhanced my skills to stay abreast of video game development trends. Additionally, I ensured products aligned with brand standards and met the expectations of our fan community. Check out my itch.io page for examples into my contributions at Zetaflame Games.
2018 Unity road tool
This was a small project I did prior to my time at samsung, it was a project to develop a tool to streamline game development. I made it in a week with the goal in mind to make large levels for a fighting game. But allow designers to retain control.
Game Engine
University assignment. This was an early project to showcase our knowledge of bespoke node based game engines. This is a 3D engine completely written by me. Feel free to scrutinise the code. But please be aware I was a student.
Game Plugin for mutiny Engine
University assignment. This was a larger project in which I developed a plugin specifically for designer and then to get feedback about whether or not the tool was useful via a QA/Survey process. The results where simply to justify whether or not visual interfaces were better than text.
OBJ renderer
This was a first year project I did to get to grips with 3D rasterisation. This was one after a few graphics lectures and I figured out how matrices along with existing APIs to render to any surface.