Welcome to my site

please checkout my history and Portfolio below. If you have any questions about my work or to get an up to date resume please don't hestitate to contact me. deands.300@gmail.com .

My Portfolio

Mobile Software engineer

I am a senior programmer at Samsung research and development, I optimized and debugged mobile applications, ensuring smooth performance on all galaxy devices. I also developed applications that streamlined game production, enhancing efficiency. Additionally, I led research projects, fostering innovation and collaboration within the team. Please contact me if you would like to learn more about my contributions at Samsung.

Galrock Girls

Upcoming project I'm developing. Galrock girls is a live service project I'm working on that uses AWS to update and manage live content. Releases in april and will update with new characters and maps quarterly.

Zeta Flame games

At Zetaflame Games, I independently develop new games, demonstrating creativity and technical proficiency. I continually enhanced my skills to stay abreast of video game development trends. Additionally, I ensured products aligned with brand standards and met the expectations of our fan community. Check out my itch.io page for examples into my contributions at Zetaflame Games.

2018 Unity road tool

This was a small project I did prior to my time at samsung, it was a project to develop a tool to streamline game development. I made it in a week with the goal in mind to make large levels for a fighting game. But allow designers to retain control.

Game Engine

University assignment. This was an early project to showcase our knowledge of bespoke node based game engines. This is a 3D engine completely written by me. Feel free to scrutinise the code. But please be aware I was a student.

Game Plugin for mutiny Engine

University assignment. This was a larger project in which I developed a plugin specifically for designer and then to get feedback about whether or not the tool was useful via a QA/Survey process. The results where simply to justify whether or not visual interfaces were better than text.

OBJ renderer

This was a first year project I did to get to grips with 3D rasterisation. This was one after a few graphics lectures and I figured out how matrices along with existing APIs to render to any surface.

Soul Factory

Soul factory was a Uni project I had made with a team. With the specific goal to create something before the end of the year. My contribution to the project was to make a bloom effect in unreal at the time and add a dynamic effect to allow the character to stand out.

mansion46

mansion46 was another collaboration in university. Made with some friends in a short time period of 2 days. This project allowed me to expand my early unreal engine skills and included some basic character AI